The other day I was watching the TV series "Hannibal" and wondered what a game would be like if you could be affected by the character's own level of sanity. How would the game change if your sanity began to decrease and the lines between reality and fantasy became blurred. If you started to experience a different game altogether.
In the game if you chose to behave erratically and act out in your own manner your character could begin to become mentally unstable due to the mental toll of seeing gruesome crime scenes. If you chose a path of insanity the crimes you will solve will appear more dark and gory but, as the player, you would never be sure that what you see on the screen is what has really happened or if your character has warped the sense of reality and changed what is on the screen.
Whereas if you would follow the other path of normality and control then you will not lose track of what is real and what is in your mind and the game would play as a dark crime game.
If you go down a path of insanity and during a case you are to chase and neutralise a suspect the character could in fact be taking down one of your own colleagues and not know it. Little things like this would create a game that would make the player take longer to evaluate in game choices that might seem small and meaningless.
That's all for now although I might come back and add more to this - 30/09/14 22:23
Tuesday, 30 September 2014
Sunday, 28 September 2014
Truly Inspiring
Inspirational quote of the day!

Quick update,
I will be starting to put pen to paper soon so some game designs will be on the way!
Quick update,
I will be starting to put pen to paper soon so some game designs will be on the way!
Idea Workshop 101
After the lecture I began thinking about what games that I could design. My brain has been a hive of activity but getting it all on paper before it leaves my head will be somewhat of a pain but I shall persevere.
The next few entries will be about ideas that I have thought of, some might just be small blogs with some details about the plot, characters and setting etc. Some might even be quite elaborate. Not entirely sure how to go about throwing my brain at a blog entry..... I'm sure I'll figure it out through trial and error I guess.
Either way whoever may be reading this blog, and thinking about how awful it is, I shall try to post every few days with some ideas that I am thinking about. At the moment I have my dream game which I mentioned in my last entry but I also have a few other ideas, some inspired by books and TV series and others are just my own brain firing out some bits of information at me.
Time to get thinking.
Thursday, 25 September 2014
Would you kindly read my blog
Games Design
Week 1: Our first week of Games Design has ended with us forming teams, being given a list of tasks to complete, starting a blog and leaving the class room with heads buzzing with ideas.
Our job list for next week is :
. Agree on a way to communicate
. Discuss the module tasks and what needs to be done for the assessment
. Delegate jobs on the project
. Discuss and record a plan
. Set up our own blog and add entries
So far I am really liking the sound of this module, the design aspect of Games Development sounds quite interesting and also the fact that we are getting taught how to pitch a game will be of immeasurable value once we get into the industry. How you pitch your game will be the making or breaking of it so learning how to do this will help in prospering as a games student.
Without a doubt this module will be fun and challenging because it is easy to say "I want a game with cowboys and superpowers and X and X ...." But reigning that in and creating something that will be a good game will be challenging because everyone has their own idea of what their dream game will be. I even have dreams of an MMO game that will be fueled by the players completely, meaning that the economy, shops, cities and landscape are all shaped by how people act in the in game world.
For me a game should, most importantly, focus on how the game plays and if it will be enjoyable. You can have a game that will have spectacular graphics, amazing sounds and a good plot but if the gameplay is lacking and doesn't engage the player then really you haven't achieved what you set out to do. For me sound is a massive part of games as it is pivotal to making or breaking a game. In a horror game you will want to hear creaking of wood or dripping of pipes whilst a subtle orchestral soundtrack plays in the background. You won't want to be listening to a great fantasy score when running from a demon or ghost. Since I love the soundtracks to films, games and TV shows I feel that having a good soundtrack will give a game a better atmosphere.
Graphics aren't necessarily everything in a game. Look at the most recent example of Minecraft. That has very simple graphics but they are meant to be in that design and the game works well with them being in that fashion. As long as a game will look the way it has been designed to and it will have a good synergy with the look and gameplay people will enjoy it (hopefully). An example of a game that has stunning visuals is any of the Crysis games. They look pretty and are vibrant and colourful making them, in my opinion, memorable.
I hope that by doing this group work that I will be able to 1. find my own strengths and faults 2. forge a good solid understanding of the strengths and faults of my group so that in years down the line perhaps we can work together and do this sort of project for real and create a game as a small company or just a group. Either way I look forward to using the skills that I will get from this module.
So far I am really liking the sound of this module, the design aspect of Games Development sounds quite interesting and also the fact that we are getting taught how to pitch a game will be of immeasurable value once we get into the industry. How you pitch your game will be the making or breaking of it so learning how to do this will help in prospering as a games student.
Without a doubt this module will be fun and challenging because it is easy to say "I want a game with cowboys and superpowers and X and X ...." But reigning that in and creating something that will be a good game will be challenging because everyone has their own idea of what their dream game will be. I even have dreams of an MMO game that will be fueled by the players completely, meaning that the economy, shops, cities and landscape are all shaped by how people act in the in game world.
For me a game should, most importantly, focus on how the game plays and if it will be enjoyable. You can have a game that will have spectacular graphics, amazing sounds and a good plot but if the gameplay is lacking and doesn't engage the player then really you haven't achieved what you set out to do. For me sound is a massive part of games as it is pivotal to making or breaking a game. In a horror game you will want to hear creaking of wood or dripping of pipes whilst a subtle orchestral soundtrack plays in the background. You won't want to be listening to a great fantasy score when running from a demon or ghost. Since I love the soundtracks to films, games and TV shows I feel that having a good soundtrack will give a game a better atmosphere.
Graphics aren't necessarily everything in a game. Look at the most recent example of Minecraft. That has very simple graphics but they are meant to be in that design and the game works well with them being in that fashion. As long as a game will look the way it has been designed to and it will have a good synergy with the look and gameplay people will enjoy it (hopefully). An example of a game that has stunning visuals is any of the Crysis games. They look pretty and are vibrant and colourful making them, in my opinion, memorable.
I hope that by doing this group work that I will be able to 1. find my own strengths and faults 2. forge a good solid understanding of the strengths and faults of my group so that in years down the line perhaps we can work together and do this sort of project for real and create a game as a small company or just a group. Either way I look forward to using the skills that I will get from this module.
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