Tuesday, 30 September 2014

404 Sanity not found

The other day I was watching the TV series "Hannibal" and wondered what a game would be like if you could be affected by the character's own level of sanity. How would the game change if your sanity began to decrease and the lines between reality and fantasy became blurred. If you started to experience a different game altogether.

In the game if you chose to behave erratically and act out in your own manner your character could begin to become mentally unstable due to the mental toll of seeing gruesome crime scenes. If you chose a path of insanity the crimes you will solve will appear more dark and gory but, as the player, you would never be sure that what you see on the screen is what has really happened or if your character has warped the sense of reality and changed what is on the screen.

Whereas if you would follow the other path of normality and control then you will not lose track of what is real and what is in your mind and the game would play as a dark crime game.
If you go down a path of insanity and during a case you are to chase and neutralise a suspect the character could in fact be taking down one of your own colleagues and not know it. Little things like this would create a game that would make the player take longer to evaluate in game choices that might seem small and meaningless.

That's all for now although I might come back and add more to this - 30/09/14 22:23

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